I don’t have to load up my text bar with some time dependent action and hope for the best. The version I played does score some points because typing now freezes the game. Doesn’t sound like much but if King’s Quest I was MS Paint level then King’s Quest IV is at least on the level of Flash. There are even a few technical improvements, such as the ability to look through a keyhole at one point. Though the character portraits have gained a definite uncanny valley look. We even go inside a whale at one point, which has teeth that look disturbingly human. In fact the graphics have improved all round and the developers have seized on that with more elaborate locations. There are nicely detailed meadows, complete with a unicorn, and the good fairy (who’s name i’ve completely forgotten) lives on a sweet tropical island. Tamir is also quite a nice looking place to go to. I have a shovel, a ghost needs something of theirs and there is a graveyard nearby. It’s important to give the player some sort of small goal to work towards, as we can then start slotting in the pieces. It makes it feel more structured too, like the game has small acts. It’s still not a lot to go on but at least we have an objective, so we can start gathering the means to solve it. The items are scattered across Tamir and, aside from Pandora’s Box, we’re given at least a basic hint as to where to search. Considering the last one is Pandora’s Box, it’s probably a good idea to ensure that Lolotte (the evil fairy) is good and dead by the end of the game. The game is broken up into sections, with Rosella needing to get a succession of items to appease the evil fairy. She also points out that there is something in the land that can cure Graham, meaning she hasn’t just kidnapped her for no reason.įrom there the story gradually gets more interesting. Anywho, Rosella is taken to a far off land by a good fairy, who is also sick, and asks Rosella to fetch her a talisman from the evil fairy. Was it her completely vacant stare? The way she fell down the stairs constantly? Love works in mysterious ways. When the evil fairy’s son falls in love with Rosella, I had to wonder what attracted him. The unnamed narrator has more personality than Graham’s whole family. Rosetta can play instruments really well and that’s about the entirety of her personality. I do find it kind of odd that the developers put so much work into giving the world so much personality but left our characters with none at all. Appeasing a house of ghosts, for example. And it was a good journey, with some great moments that didn’t feel ripped off. This time it’s Graham’s daughter Rosella who gets to go on the mystical, and frequently fatal, journey. Except a magical fairy who jumps through the magic mirror because the world needs more magical deus ex machinas. The good king is deathly ill and no one seems to know how to help him. King Graham, whose graphics have mercifully improved (meaning he doesn’t appear to have severe jaundice anymore), throws his adventurer’s hat towards his children but before they can catch it, he keels over. But the improved graphics, complete with basic cutscenes, and the fact that it doesn’t feel like someone rattling off the last line of every fairy tale in the book, made King’s Quest IV actually enjoyable to play. And it still has a manic obsession with wasting my time. What’s more, things felt a touch more natural, even if the frequent bugbears of the series make themselves known. It has more common with I and II, in the sense that we have no timer and are not limited to one location, but it looks, sounds and plays a lot nicer. But once you move past that, King’s Quest IV is yours to explore and it’s actually a pretty hefty step up from its predecessors. It’s as good a way as any as getting your player to learn their way around. Tell me the first word of the second paragraph of the second tip in the help section of your manual, it barks, with a loaded pistol pointed directly at my head. King’s Quest III made sure my copy was legitimate by making their spells impossible to remember while King’s Quest IV just throws away all pretense. This week: bloody everyone is sick and dying in King’s Quest IV: The Perils of Rosella!Ĭopy protection is evolving. King’s Quest! A series that lasted thirty years, inspiredĬountless adventure games and is still quoted today! It’s time to lookīack through history, right up until the present, and see just why this
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